A unified approach for projections onto the intersection of $\ell_1$ and $\ell_2$ balls or spheres
Hongying Liu, Hao Wang, Mengmeng Song

TL;DR
This paper introduces a unified numerical approach for efficiently projecting onto the intersection of $\\ell_1$ and $\\ell_2$ balls or spheres, leveraging root-finding of a piecewise quadratic function.
Contribution
It develops a general method that simplifies and accelerates projections onto these intersections by solving a common root-finding problem with optimized algorithms.
Findings
Algorithms without sorting have $O(n \log n)$ worst-case complexity.
Proposed methods are efficient in practice, demonstrated through numerical experiments.
Unified approach reduces computational effort across different projection problems.
Abstract
This paper focuses on designing a unified approach for computing the projection onto the intersection of an ball/sphere and an ball/sphere. We show that the major computational efforts of solving these problems all rely on finding the root of the same piecewisely quadratic function, and then propose a unified numerical method to compute the root. In particular, we design breakpoint search methods with/without sorting incorporated with bisection, secant and Newton methods to find the interval containing the root, on which the root has a closed form. It can be shown that our proposed algorithms without sorting possess worst-case complexity and in practice. The efficiency of our proposed algorithms are demonstrated in numerical experiments.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputational Geometry and Mesh Generation · Advanced Numerical Analysis Techniques · Digital Image Processing Techniques
