Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG
Zhou Fang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada

TL;DR
This paper introduces a game system combining art therapy and procedural content generation, where players' drawings influence game levels and receive positive feedback to promote mental well-being.
Contribution
It presents a novel integrated system that generates game levels from player drawings and provides therapeutic feedback to enhance mental health.
Findings
System successfully generates game levels from drawings
Provides positive feedback to improve player emotions
Integrates art therapy principles into game design
Abstract
This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game are generated based on images they draw. Upon finishing a game level, the player also receives positive feedback (praising words) toward their drawing and the generated level from an Art Therapy AI. The proposed system is composed of three major parts: (1) a drawing recognizer that identifies what object is drawn by the player (Sketcher), (2) a level generator that converts the drawing image into a pixel image, then a set of blocks representing a game level (PCG AI), and (3) the Art Therapy AI that encourages the player and improves their emotion. This paper describes an overview of the system and explains how its major components function.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArt Therapy and Mental Health · Child Therapy and Development · Psychological Well-being and Life Satisfaction
