A Crowdsourcing Framework for On-Device Federated Learning
Shashi Raj Pandey, Nguyen H. Tran, Mehdi Bennis, Yan Kyaw Tun, Aunas, Manzoor, and Choong Seon Hong

TL;DR
This paper introduces a novel crowdsourcing framework for federated learning that optimizes communication efficiency and incentivizes client participation through game-theoretic modeling, leading to improved global model training.
Contribution
It proposes a new incentive-based crowdsourcing framework for federated learning, incorporating a Stackelberg game model and admission control to enhance communication efficiency and client engagement.
Findings
Up to 22% gain in offered reward through the proposed framework.
Effective handling of communication efficiency during parameter exchange.
Incentive mechanisms motivate client participation and improve global model quality.
Abstract
Federated learning (FL) rests on the notion of training a global model in a decentralized manner. Under this setting, mobile devices perform computations on their local data before uploading the required updates to improve the global model. However, when the participating clients implement an uncoordinated computation strategy, the difficulty is to handle the communication efficiency (i.e., the number of communications per iteration) while exchanging the model parameters during aggregation. Therefore, a key challenge in FL is how users participate to build a high-quality global model with communication efficiency. We tackle this issue by formulating a utility maximization problem, and propose a novel crowdsourcing framework to leverage FL that considers the communication efficiency during parameters exchange. First, we show an incentive-based interaction between the crowdsourcing…
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