The worm-LBM, an algorithm for a high number of propagation directions on a lattice Boltzmann grid: the case of phonon transport
Ren\'e Hammer, Verena Fritz, Natalia Bedoya-Mart\'inez

TL;DR
The paper introduces the worm-LBM, a novel lattice Boltzmann algorithm with many propagation directions, enhanced by a time-adaptive scheme and grid-MFP correction, to accurately simulate ballistic and diffusive phonon transport without numerical artifacts.
Contribution
It develops the worm-LBM with high-directional propagation, TAS, and grid-MFP correction, overcoming ray effects and anisotropy in phonon transport simulations.
Findings
Accurately simulates ballistic and diffusive phonon transport.
Eliminates numerical smearing and false scattering.
Demonstrates high accuracy in transient cases.
Abstract
The lattice Boltzmann method (LBM) is a numerical approach to tackle problems described by a Boltzmann type-equation, where time, space, and velocities are discretized to describe scattering and advection. Even though the LBM executes advection along a lattice direction without numerical error, its usage in the high Knudsen number regime (ballistic) has been hindered by the ray effect problem (for dimensions greater than 1D). This problem has its origin in the low number of available propagation directions on standard LBM lattices. Here, to overcome this limitation, we propose the worm-lattice Boltzmann method (worm-LBM), which allows a high number of lattice directions by alternating in time the basic directions described within the next neighbor schemes. Additionally, to overcome the velocity anisotropy issue, which otherwise clearly manifests itself in the ballistic regime (e.g. the…
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