Resolution-independent meshes of super pixels
Vitaliy Kurlin, Philip Smith

TL;DR
This paper introduces a resolution-independent model for superpixels as polygons with straight edges, enabling scalable, high-quality image segmentation and rendering at arbitrary resolutions.
Contribution
It proposes a method to convert traditional superpixels into resolution-independent polygonal meshes with guaranteed non-intersecting edges, improving shape compactness and scalability.
Findings
Superpixels can be effectively converted into resolution-independent polygonal meshes.
Meshes based on SEEDS and SLIC superpixels are more compact than pixel-based superpixels.
The approach maintains straight edges that do not intersect, suitable for high-resolution rendering.
Abstract
The over-segmentation into superpixels is an important preprocessing step to smartly compress the input size and speed up higher level tasks. A superpixel was traditionally considered as a small cluster of square-based pixels that have similar color intensities and are closely located to each other. In this discrete model the boundaries of superpixels often have irregular zigzags consisting of horizontal or vertical edges from a given pixel grid. However digital images represent a continuous world, hence the following continuous model in the resolution-independent formulation can be more suitable for the reconstruction problem. Instead of uniting squares in a grid, a resolution-independent superpixel is defined as a polygon that has straight edges with any possible slope at subpixel resolution. The harder continuous version of the over-segmentation problem is to split an image into…
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Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
