Poincar\'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games
Lampros Flokas, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Georgios, Piliouras

TL;DR
This paper analyzes the complex dynamics of gradient-based algorithms in non-convex non-concave min-max games, revealing recurrence, cycles, and convergence to spurious equilibria, which challenge traditional convergence expectations.
Contribution
It introduces a theoretical framework showing diverse dynamic behaviors, including recurrence and non-min-max equilibria, in gradient descent-ascent for complex non-convex non-concave games.
Findings
Gradient descent-ascent can exhibit recurrence and cycles.
Spurious equilibria are common in these game dynamics.
Convergence to true min-max solutions is not guaranteed.
Abstract
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'e recurrence) are possible as well as convergence to…
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Taxonomy
TopicsMarkov Chains and Monte Carlo Methods · Model Reduction and Neural Networks · Generative Adversarial Networks and Image Synthesis
