Computing the Center Region and Its Variants
Eunjin Oh, Hee-Kap Ahn

TL;DR
This paper introduces faster algorithms for computing the center region of point sets in 3D and a colored variant in 2D, significantly improving efficiency over previous methods.
Contribution
It presents the first near-quadratic time algorithm for the 3D center region and an efficient algorithm for the colored 2D case, advancing computational geometry techniques.
Findings
3D center region algorithm runs in $O(n^2\log^4 n)$ time
Colored 2D center region computed in $O(n\log^4 n)$ time
Algorithms are nearly optimal given known complexity bounds
Abstract
We present an -time algorithm for computing the center region of a set of points in the three-dimensional Euclidean space. This improves the previously best known algorithm by Agarwal, Sharir and Welzl, which takes time for any . It is known that the combinatorial complexity of the center region is in the worst case, thus our algorithm is almost tight. We also consider the problem of computing a colored version of the center region in the two-dimensional Euclidean space and present an -time algorithm.
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