D-Point Trigonometric Path Planning based on Q-Learning in Uncertain Environments
Ehsan Jeihaninejad, Azam Rabiee

TL;DR
This paper introduces a novel D-point trigonometric path planning method based on Q-learning for dynamic, uncertain environments with moving obstacles and targets, demonstrating high efficiency and robustness.
Contribution
It proposes a new Q-learning based path planning approach with optimized state, action, and reward functions for dynamic environments.
Findings
High convergence speed in experiments
High hit rate in path planning tasks
Low dependency on environmental parameters
Abstract
Finding the optimum path for a robot for moving from start to the goal position through obstacles is still a challenging issue. This paper presents a novel path planning method, named D-point trigonometric, based on Q-learning algorithm for dynamic and uncertain environments, in which all the obstacles and the target are moving. We define a new state, action and reward functions for the Q-learning by which the agent can find the best action in every state to reach the goal in the most appropriate path. The D-point approach minimizes the possible number of states. Moreover, the experiments in Unity3D confirmed the high convergence speed, the high hit rate, as well as the low dependency on environmental parameters of the proposed method compared with an opponent approach.
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Taxonomy
TopicsRobotic Path Planning Algorithms · Reinforcement Learning in Robotics · AI-based Problem Solving and Planning
MethodsQ-Learning
