The Accuracy of Weak Lensing Simulations
Stefan Hilbert, Alexandre Barreira, Giulio Fabbian, Pablo Fosalba,, Carlo Giocoli, Sownak Bose, Matteo Calabrese, Carmelita Carbone, Christopher, T. Davies, Baojiu Li, Claudio Llinares, Pierluigi Monaco

TL;DR
This study compares five independent weak lensing simulation codes on the same data, finding high agreement in convergence maps and quantifying systematic errors, thus validating their accuracy for cosmological analyses.
Contribution
It provides a detailed comparison of multiple lensing simulation codes, assessing their accuracy and systematic errors, which is crucial for reliable cosmological inferences.
Findings
Convergence power spectra agree within 2% up to a0 ilde{a0} a0 ildea0 4000 in multipole a0 ildea0 a0 ildea0
Peak counts agree within 5% for peaks with S/N a0 ildea0 a0 ildea0 6
Systematic errors from simulation methods are small and predictable
Abstract
We investigate the accuracy of weak lensing simulations by comparing the results of five independently developed lensing simulation codes run on the same input -body simulation. Our comparison focuses on the lensing convergence maps produced by the codes, and in particular on the corresponding PDFs, power spectra and peak counts. We find that the convergence power spectra of the lensing codes agree to out to scales . For lensing peak counts, the agreement is better than for peaks with signal-to-noise . We also discuss the systematic errors due to the Born approximation, line-of-sight discretization, particle noise and smoothing. The lensing codes tested deal in markedly different ways with these effects, but they nonetheless display a satisfactory level of agreement. Our results thus suggest that systematic errors due to the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
