Sound texture synthesis using RI spectrograms
Hugo Caracalla, Axel Roebel

TL;DR
This paper presents a novel sound texture synthesis method using RI spectrograms and CNN-based feature correlation optimization, producing more realistic textures than previous parametric approaches.
Contribution
It introduces a new parametric synthesis technique utilizing RI spectrograms and CNN feature-matching, avoiding STFT consistency issues for improved sound texture realism.
Findings
Achieves more realistic sound textures than existing parametric methods
Uses RI spectrograms to encode phase and magnitude information effectively
Performs perceptual evaluation confirming improved realism
Abstract
This article introduces a new parametric synthesis method for sound textures based on existing works in visual and sound texture synthesis. Starting from a base sound signal, an optimization process is performed until the cross-correlations between the feature-maps of several untrained 2D Convolutional Neural Networks (CNN) resemble those of an original sound texture. We use compressed RI spectrograms as input to the CNN: this time-frequency representation is the stacking of the real and imaginary part of the Short Time Fourier Transform (STFT) and thus implicitly contains both the magnitude and phase information, allowing for convincing syntheses of various audio events. The optimization is however performed directly on the time signal to avoid any STFT consistency issue. The results of an online perceptual evaluation are also detailed, and show that this method achieves results that…
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