Computing Branching Distances Using Quantitative Games
Uli Fahrenberg, Axel Legay, Karin Quaas

TL;DR
This paper presents a unified method for computing branching distances in labeled transition systems by translating them into path-building games, enabling efficient solutions across the linear-time--branching-time spectrum.
Contribution
It introduces a general translation approach from quantitative games to path-building games for computing branching distances, applicable to all common types.
Findings
Method can compute all branching distances in the linear-time--branching-time spectrum.
Path-building games are solvable using existing quantitative game techniques.
Provides a unified framework for analyzing system behaviors.
Abstract
We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time--branching-time spectrum.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
