Turn Skipping and the Game Coloring Number
Jason Guglielmo, Samuel Tinlin

TL;DR
This paper explores the game coloring number of graphs, introducing a preordered variant to analyze turn skipping, and establishes bounds relating the coloring numbers of graphs and their subgraphs.
Contribution
It introduces the preordered game coloring number to study turn skipping effects and derives bounds connecting graph and subgraph coloring numbers.
Findings
Turn skipping does not improve player performance.
Bounds relate the coloring number of a graph to its subgraphs.
Results provide tight bounds for induced subgraphs.
Abstract
The game coloring number gcol() of a graph is a two player competitive variant of the coloring number. We introduce the preordered game coloring number to study the consequences of either player skipping any number of turns. In particular, we show that neither player can improve their performance by doing so. We use this result to show that for any induced subgraph , implies the tight bound gcol() gcol() and if gcol(), then gcol() gcol() .
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications
