Learning to Correlate in Multi-Player General-Sum Sequential Games
Andrea Celli, Alberto Marchesi, Tommaso Bianchi, Nicola Gatti

TL;DR
This paper investigates the complexity and algorithms for finding coarse correlated equilibria in multi-player sequential games, proposing new methods that improve convergence and computational efficiency over existing algorithms.
Contribution
It introduces a new variant of CFR that converges to CCEs with better efficiency and provides complexity results for social-welfare-maximizing CCEs.
Findings
CFR-Jr outperforms existing algorithms in speed
Finding social-welfare-maximizing CCEs is NP-hard
CFR-S converges to CCEs but is less efficient
Abstract
In the context of multi-player, general-sum games, there is an increasing interest in solution concepts modeling some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria, and may be reached through learning dynamics in a decentralized fashion. In this paper, we focus on coarse correlated equilibria (CCEs) in sequential games. First, we complete the picture on the complexity of finding social-welfare-maximizing CCEs by showing that the problem is not in Poly-APX unless P = NP. Furthermore, simple arguments show that CFR - working with behavioral strategies - may not converge to a CCE. However, we devise a simple variant (CFR-S) which provably converges to the set of CCEs, but may be empirically inefficient. Thus, we design a variant of the CFR algorithm (called CFR-Jr) which approaches the set of CCEs with a regret bound…
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Taxonomy
TopicsExperimental Behavioral Economics Studies · Game Theory and Applications · Economic theories and models
