Predictive Simulation: Using Regression and Artificial Neural Networks to Negate Latency in Networked Interactive Virtual Reality
Gregory Gutmann, Akihiko Konagaya

TL;DR
This paper introduces a predictive simulation approach using regression and neural networks to reduce latency in networked virtual reality, enhancing synchronization and responsiveness for lightweight clients.
Contribution
It proposes a novel predictive simulation method that extrapolates future client states to negate latency effects in networked virtual environments.
Findings
Regression methods effectively predict future states
Artificial neural networks show promising results
Improved synchronization in virtual environments
Abstract
Current virtual reality systems are typically limited by performance/cost, usability (size), or a combination of both. By using a networked client/server environment, we have solved these limitations for the client. However, in doing so we have introduced a new problem, namely increased latency. Interactive networked virtual environments such as games and simulations have existed for nearly as long as the Internet and have consistently faced latency issues. We propose a solution for negating the effects of latency for interactive networked virtual environments with lightweight clients, with respect to the server being used. The proposed method extrapolates future client states to be incorporated in the server's updates, which helps to synchronize actions on the client-side and the results coming from the server. We refer to this approach as predictive simulation. In addition to…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Virtual Reality Applications and Impacts
