Immersive virtual worlds: Multi-sensory virtual environments for health and safety training
Glyn Lawson, Emily Shaw, Tessa Roper, Tommy Nilsson, Laura, Bajorunaite, Ayesha Batool

TL;DR
This study explores multisensory virtual environments for health and safety training, adding heat and smell to enhance immersion, but finds no significant advantage over audiovisual systems in traditional assessments.
Contribution
It introduces a multisensory virtual environment incorporating heat and smell, and compares its effectiveness to audiovisual environments in safety training.
Findings
MS VE increased perceived realism and engagement.
No significant improvement in knowledge test scores.
User attitudes favored MS VE for safety awareness.
Abstract
Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a high level of control over the training, in that aspects can be repeated or reviewed based on the trainee's performance. However, VEs are typically presented as audiovisual (AV) systems, whereas engagement of other senses could increase the immersion in the virtual experience. Moreover, other senses play a key role in certain health and safety contexts, for example the feel of heat and smell in a fire or smell in a fuel leak. A multisensory (MS) VE was developed, which provided simulated heat and smell in accordance with events in a virtual world. As users approached a virtual fire, they felt heat from three 2 kW heaters and smelled smoke from a scent diffuser. Behaviours in the MS VE demonstrated higher…
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