Motion Generation Considering Situation with Conditional Generative Adversarial Networks for Throwing Robots
Kyo Kutsuzawa, Hitoshi Kusano, Ayaka Kume, and Shoichiro Yamaguchi

TL;DR
This paper introduces a cGAN-based method for generating and searching appropriate robot throwing motions efficiently, improving accuracy and speed over traditional direct search methods in cluttered environments.
Contribution
The paper presents a novel approach using conditional GANs to generate and search for robot motions, reducing local optima issues and adapting to changing environments.
Findings
Achieved three times higher accuracy in throwing tasks.
Reduced computation time by 2.5 times compared to direct search.
Validated effectiveness through both simulations and real-robot experiments.
Abstract
When robots work in a cluttered environment, the constraints for motions change frequently and the required action can change even for the same task. However, planning complex motions from direct calculation has the risk of resulting in poor performance local optima. In addition, machine learning approaches often require relearning for novel situations. In this paper, we propose a method of searching appropriate motions by using conditional Generative Adversarial Networks (cGANs), which can generate motions based on the conditions by mimicking training datasets. By training cGANs with various motions for a task, its latent space is fulfilled with the valid motions for the task. The appropriate motions can be found efficiently by searching the latent space of the trained cGANs instead of the motion space, while avoiding poor local optima. We demonstrate that the proposed method…
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Taxonomy
TopicsRobot Manipulation and Learning · Robotic Mechanisms and Dynamics · Human Pose and Action Recognition
