Skeleton based simulation of turbidite channels system
Viviana Lorena Vargas, Sinesio Pesco

TL;DR
This paper introduces a novel skeleton-based simulation method for modeling turbidite channel systems, simplifying complex training images into one-dimensional skeletons to efficiently generate 3D channel models.
Contribution
It presents a new object-based modeling approach that leverages training skeletons to simulate turbidite channels, integrating multipoint geostatistics for improved representation.
Findings
Successfully generates 3D turbidite channel models from skeletons.
Simplifies complex channel structures into manageable one-dimensional representations.
Enhances modeling efficiency using multipoint geostatistics.
Abstract
A new approach to model turbidite channels using training images is presented, it is called skeleton based simulation. This is an object based model that uses some elements of multipoint geostatistics. The main idea is to simplify the representation of the training image by a one-dimensional object called training skeleton. From this new object, information about the direction and length of the channels is extracted and it is used to simulate others skeletons. These new skeletons are used to create a 3D model of channels inside a turbidite lobe.
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Taxonomy
TopicsGeological Modeling and Analysis · Geological formations and processes · Image Processing and 3D Reconstruction
