Coordination Games on Weighted Directed Graphs
Krzysztof R. Apt, Sunil Simon, Dominik Wojtczak

TL;DR
This paper analyzes strategic coordination games on weighted directed graphs, identifying classes where equilibria can be computed efficiently and proving NP-completeness in general, highlighting the complexity of such network-based games.
Contribution
The paper introduces classes of graphs where Nash and strong equilibria can be found in polynomial time and proves NP-completeness for the general case.
Findings
Polynomial-time algorithms for equilibria in specific graph classes
Existence of equilibria depends on graph structure and weights
NP-completeness of equilibrium existence in general graphs
Abstract
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a given strategy. These games capture the idea of coordination in the absence of globally common strategies. We identify natural classes of graphs for which finite improvement or coalition-improvement paths of polynomial length always exist, and, as a consequence, a (pure) Nash equlibrium or a strong equilibrium can be found in polynomial time. The considered classes of graphs are typical in network topologies: simple cycles correspond to the token ring local area networks, while open chains of simple cycles correspond to multiple independent rings topology from the recommendation G.8032v2 on the Ethernet ring protection switching. For simple cycles…
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