Bio-inspired Learning of Sensorimotor Control for Locomotion
Tixian Wang, Amirhossein Taghvaei, and Prashant G. Mehta

TL;DR
This paper introduces a bio-inspired control architecture using coupled oscillators and Q-learning to optimize snake robot locomotion and maneuvering, demonstrating effective control in simulation.
Contribution
It presents a novel CPG-based architecture combined with Q-learning for learning optimal locomotion control in snake robots.
Findings
Effective maneuvering control achieved in simulation
Coupled oscillator feedback particle filter approximates posterior distributions
Q-learning successfully learns optimal control laws
Abstract
This paper presents a bio-inspired central pattern generator (CPG)-type architecture for learning optimal maneuvering control of periodic locomotory gaits. The architecture is presented here with the aid of a snake robot model problem involving planar locomotion of coupled rigid body systems. The maneuver involves clockwise or counterclockwise turning from a nominally straight path. The CPG circuit is realized as a coupled oscillator feedback particle filter. The collective dynamics of the filter are used to approximate a posterior distribution that is used to construct the optimal control input for maneuvering the robot. A Q-learning algorithm is applied to learn the approximate optimal control law. The issues surrounding the parametrization of the Q-function are discussed. The theoretical results are illustrated with numerics for a 5-link snake robot system.
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Taxonomy
TopicsAdvanced Memory and Neural Computing · Neural Networks and Reservoir Computing · Neural dynamics and brain function
