Increasing the Quality of 360{\deg} Video Streaming by Transitioning between Viewport Quality Adaptation Mechanisms
Christian Koch, Arne-Tobias Rak, Michael Zink, Ralf Steinmetz, Amr, Rizk

TL;DR
This paper proposes a hybrid 360-degree video streaming system that switches between sensor-based and content-based quality adaptation methods, significantly improving user experience and perceived video quality.
Contribution
It introduces a transition mechanism between sensor- and content-based adaptation, enhancing QoE in 360-degree VR streaming systems.
Findings
Perceived quality increased by 50-80% with the transition approach.
Hybrid system outperforms systems using only one adaptation method.
Transition mechanism effectively improves VR streaming experience.
Abstract
Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is currently one of the most popular ones. It allows user to change their field-of-view (FoV) based on head movement, which enables them to freely select an area anywhere from the sphere the video is (virtually) projected to. While 360{\deg} video streaming offers new exciting ways of consuming content for viewers, it poses a series of challenges to the systems that are responsible for the distribution of such content from the origin to the viewer. One challenge is the significantly increased bandwidth requirement for streaming such content in real time. Recent research has shown that only streaming the content that is in the user's FoV in high quality can…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsImage and Video Quality Assessment · Visual Attention and Saliency Detection · Video Coding and Compression Technologies
