Dense monocular Simultaneous Localization and Mapping by direct surfel optimization
Emanuel Trabes, Julio Daniel Dondo Gazzano, Carlos Federico Sosa, P\'aez

TL;DR
This paper introduces a novel monocular dense SLAM method using direct surfel optimization, representing surfaces as groups of surfels estimated directly from raw pixels, enabling real-time scene reconstruction without traditional regularization.
Contribution
It is the first to apply surfel-based direct optimization for monocular depth estimation, improving accuracy and efficiency by avoiding regularization and initialization routines.
Findings
Achieved real-time scene reconstruction using GPGPU implementation.
Demonstrated accurate depth and normal estimation on multiple datasets.
Showed advantages of physically grounded surfel representation over traditional priors.
Abstract
This work presents a novel approach for monocular dense Simultaneous Localization and Mapping. The surface to be estimated is represented as a piecewise planar surface, defined as a group of surfels each having as parameters its position and normal. These parameters are then directly estimated from the raw camera pixels measurements, by a Gauss-Newton iterative process. As far as the authors know, this is the first time this approach is used for monocular depth estimation. The representation of the surface as a group of surfels has several advantages. It allows the recovery of robust and accurate pixel depths, without the need to use a computationally demanding depth regularization schema. This has the further advantage of avoiding the use of a physically unlikely surface smoothness prior. New surfels can be correctly initialized from the information present in nearby surfels, avoiding…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · Image Processing Techniques and Applications
