Learning an Action-Conditional Model for Haptic Texture Generation
Negin Heravi, Wenzhen Yuan, Allison M. Okamura, Jeannette Bohg

TL;DR
This paper introduces a unified action-conditional model that predicts haptic feedback from visual and tactile data, improving generalization across materials and user actions in virtual reality systems.
Contribution
The paper presents a novel learned model that combines visual tactile sensor data and user actions to generate haptic feedback, outperforming previous methods and generalizing across materials.
Findings
Unified model outperforms previous methods.
Model generalizes to new actions and materials.
Uses GelSight tactile sensor data.
Abstract
Rich haptic sensory feedback in response to user interactions is desirable for an effective, immersive virtual reality or teleoperation system. However, this feedback depends on material properties and user interactions in a complex, non-linear manner. Therefore, it is challenging to model the mapping from material and user interactions to haptic feedback in a way that generalizes over many variations of the user's input. Current methodologies are typically conditioned on user interactions, but require a separate model for each material. In this paper, we present a learned action-conditional model that uses data from a vision-based tactile sensor (GelSight) and user's action as input. This model predicts an induced acceleration that could be used to provide haptic vibration feedback to a user. We trained our proposed model on a publicly available dataset (Penn Haptic Texture Toolkit)…
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