A Generalized Training Approach for Multiagent Learning
Paul Muller, Shayegan Omidshafiei, Mark Rowland, Karl Tuyls, Julien, Perolat, Siqi Liu, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes,, Zhe Wang, Guy Lever, Nicolas Heess, Thore Graepel, Remi Munos

TL;DR
This paper extends the PSRO multiagent training framework to general-sum, many-player games using $ ext{α}$-Rank, providing convergence guarantees and demonstrating superior performance in complex poker and MuJoCo soccer environments.
Contribution
It introduces $ ext{α}$-Rank into PSRO for general-sum, many-player games, offering convergence guarantees and improved scalability over Nash-based methods.
Findings
$ ext{α}$-Rank-based PSRO converges faster than Nash-based PSRO in multi-player poker.
The approach is effective in complex domains like MuJoCo soccer.
Theoretical guarantees are established for several game classes.
Abstract
This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle applies to general-sum, many-player games. Despite this, prior studies of PSRO have been focused on two-player zero-sum games, a regime wherein Nash equilibria are tractably computable. In moving from two-player zero-sum games to more general settings, computation of Nash equilibria quickly becomes infeasible. Here, we extend the theoretical underpinnings of PSRO by considering an alternative solution concept, -Rank, which is unique (thus faces no equilibrium selection issues, unlike Nash) and applies readily to general-sum, many-player settings. We establish convergence guarantees in…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Sports Analytics and Performance
