Hotelling Games with Random Tolerance Intervals
Avi Cohen, David Peleg

TL;DR
This paper studies a variant of the Hotelling game where clients have randomly distributed tolerance intervals, significantly affecting equilibrium strategies and explaining why players sometimes spread out rather than cluster.
Contribution
It introduces a new Hotelling game variant with random client tolerance, fully characterizes Nash equilibria for two players, and identifies conditions for equilibrium in multi-player scenarios.
Findings
Canonical profiles are the only potential Nash equilibria for three or more players.
Necessary and sufficient conditions for canonical profiles to be equilibria are provided.
The model explains why players may prefer to spread out rather than cluster.
Abstract
The classical Hotelling game is played on a line segment whose points represent uniformly distributed clients. The players of the game are servers who need to place themselves on the line segment, and once this is done, each client gets served by the player closest to it. The goal of each player is to choose its location so as to maximize the number of clients it attracts. In this paper we study a variant of the Hotelling game where each client has a tolerance interval, randomly distributed according to some density function , and gets served by the nearest among the players eligible for it, namely, those that fall within its interval. (If no such player exists, then abstains.) It turns out that this modification significantly changes the behavior of the game and its states of equilibria. In particular, it may serve to explain why players sometimes prefer to "spread…
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