The Query Complexity of Mastermind with $\ell_p$ Distances
Manuel Fernandez, David P. Woodruff, Taisuke Yasuda

TL;DR
This paper investigates the query complexity of a generalized Mastermind game using $\, ext{l}_p$ distances, providing algorithms and bounds that characterize the difficulty of exact and approximate recovery of the hidden vector.
Contribution
It introduces a nonadaptive polynomial-time algorithm for a class of separable distance measures and establishes tight bounds for the $\, ext{l}_p$ case, including hardness results for noisy settings.
Findings
Upper bound of $O(rac{n \, ext{log} k}{\text{log} n})$ queries for $\, ext{l}_p$ distances.
Matching lower bounds show the problem's difficulty for approximation.
No efficient algorithms exist for noisy query responses.
Abstract
Consider a variant of the Mastermind game in which queries are distances, rather than the usual Hamming distance. That is, a codemaker chooses a hidden vector and answers to queries of the form where . The goal is to minimize the number of queries made in order to correctly guess . Motivated by this question, in this work, we develop a nonadaptive polynomial time algorithm that works for a natural class of separable distance measures, i.e.\ coordinate-wise sums of functions of the absolute value. This in particular includes distances such as the smooth max (LogSumExp) as well as many widely-studied -estimator losses, such as norms, the - loss, the Huber loss, and the Fair estimator loss. When we apply this result to…
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Taxonomy
TopicsGraph Labeling and Dimension Problems · Advanced Graph Theory Research · Complexity and Algorithms in Graphs
