TL;DR
This paper introduces a simple fixpoint iteration method for solving parity games, demonstrating its equivalence to existing algorithms, and shows it is effective and fast in practical model-checking scenarios.
Contribution
The paper presents a novel fixpoint iteration algorithm for parity games based on the concept of distraction, revealing its equivalence to prior algorithms and enhancing practical performance.
Findings
The proposed algorithm is equivalent to two earlier fixpoint algorithms.
Modifying the algorithm allows for efficient partial recomputation of fixpoints.
Empirical results show the algorithm is the fastest for model-checking games.
Abstract
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditionally however mu-calculus model-checking is solved by a reduction in linear time to a parity game, which is then solved using one of the many algorithms for parity games. We now consider a method of solving parity games by means of a naive fixpoint iteration. Several fixpoint algorithms for parity games have been proposed in the literature. In this work, we introduce an algorithm that relies on the notion of a distraction. The idea is that this offers a novel perspective for understanding parity games. We then show that this algorithm is in fact identical to two earlier published fixpoint algorithms for parity games and thus that these earlier algorithms are the same. Furthermore, we modify our algorithm to only partially recompute deeper fixpoints after updating a higher set and show…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
