Reachability Games with Relaxed Energy Constraints
Lo\"ic H\'elou\"et (INRIA Rennes), Nicolas Markey (CNRS), Ritam Raha, (Chennai Mathematical Institute)

TL;DR
This paper investigates reachability games with energy constraints, exploring relaxations of upper bounds and their computational complexities, revealing new insights into memory requirements and problem hardness.
Contribution
It introduces relaxed energy constraints in reachability games, analyzing their computational complexity and memory requirements, which were not previously understood.
Findings
Weak upper bound relaxations require memory in one-player games.
Reachability with relaxed bounds is polynomial-time solvable in one-player scenarios.
Allowing bounded violations increases complexity to PSPACE or EXPTIME.
Abstract
We study games with reachability objectives under energy constraints. We first prove that under strict energy constraints (either only lower-bound constraint or interval constraint), those games are LOGSPACE-equivalent to energy games with the same energy constraints but without reachability objective (i.e., for infinite runs). We then consider two kinds of relaxations of the upper-bound constraints (while keeping the lower-bound constraint strict): in the first one, called weak upper bound, the upper bound is absorbing, in the sense that it allows receiving more energy when the upper bound is already reached, but the extra energy will not be stored; in the second one, we allow for temporary violations of the upper bound, imposing limits on the number or on the amount of violations. We prove that when considering weak upper bound, reachability objectives require memory, but can still be…
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