Emergent Tool Use From Multi-Agent Autocurricula
Bowen Baker, Ingmar Kanitscheider, Todor Markov, Yi Wu, Glenn Powell,, Bob McGrew, Igor Mordatch

TL;DR
This paper demonstrates that multi-agent competition with simple objectives and reinforcement learning induces complex, emergent behaviors including tool use and coordination, with potential scalability and relevance to human skills.
Contribution
It reveals six distinct emergent strategy phases driven by self-supervised autocurricula in multi-agent hide-and-seek, highlighting complex tool use and coordination.
Findings
Agents develop multi-object shelters using moveable boxes
Agents discover obstacle overcoming with ramps
Multi-agent competition scales better with environment complexity
Abstract
Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct rounds of emergent strategy, many of which require sophisticated tool use and coordination. We find clear evidence of six emergent phases in agent strategy in our environment, each of which creates a new pressure for the opposing team to adapt; for instance, agents learn to build multi-object shelters using moveable boxes which in turn leads to agents discovering that they can overcome obstacles using ramps. We further provide evidence that multi-agent competition may scale better with increasing environment complexity and leads to behavior that centers around far more human-relevant skills than other self-supervised reinforcement learning methods such as intrinsic…
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Taxonomy
TopicsReinforcement Learning in Robotics · Evolutionary Algorithms and Applications · Artificial Intelligence in Games
