Real-time 3-D Mapping with Estimating Acoustic Materials
Taeyoung Kim, Youngsun Kwon, Sung-eui Yoon

TL;DR
This paper presents a real-time system that estimates acoustic materials from visual cues and integrates them into a 3D map for improved sound-related robotic applications, using semantic segmentation and an update policy.
Contribution
It introduces a novel real-time method combining visual-based acoustic material estimation with 3D mapping for robotics.
Findings
Successful integration of acoustic material estimation into 3D maps
Enhanced environment understanding for sound source localization
Real-time performance demonstrated in indoor scenes
Abstract
This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes and incorporates them to a 3-D occupancy map, as a robot moves around the environment. To estimate the acoustic material from the visual cue, we apply the state-of-the-art semantic segmentation CNN network based on the assumption that the visual appearance and the acoustic materials have a strong association. Furthermore, we introduce an update policy to handle the material estimations during the online mapping process. As a result, our environment map with acoustic material can be used for sound-related robotics applications, such as sound source localization taking into account various acoustic propagation (e.g., reflection).
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSpeech and Audio Processing · Music and Audio Processing · Indoor and Outdoor Localization Technologies
