Sociotechnical Considerations for Accessible Visualization Design
Alan Lundgard, Crystal Lee, Arvind Satyanarayan

TL;DR
This paper discusses sociotechnical factors crucial for designing accessible visualizations, emphasizing inclusive participation, clear communication, and the potential pitfalls of relying solely on advanced technologies.
Contribution
It introduces sociotechnical considerations for accessible visualization design, highlighting the importance of inclusive practices and community involvement.
Findings
State-of-the-art tech may create more barriers than they remove.
Research should align with disability communities' needs.
Inclusive processes require clear goals and participant compensation.
Abstract
Accessibility--the process of designing for people with disabilities (PWD)--is an important but under-explored challenge in the visualization research community. Without careful attention, and if PWD are not included as equal participants throughout the process, there is a danger of perpetuating a vision-first approach to accessible design that marginalizes the lived experience of disability (e.g., by creating overly simplistic "sensory translations" that map visual to non-visual modalities in a one-to-one fashion). In this paper, we present a set of sociotechnical considerations for research in accessible visualization design, drawing on literature in disability studies, tactile information systems, and participatory methods. We identify that using state-of-the-art technologies may introduce more barriers to access than they remove, and that expectations of research novelty may not…
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