TL;DR
This paper introduces a real-time deformation framework that seamlessly integrates skeleton-based and cage-based techniques, expanding deformation capabilities and improving user control in digital shape manipulation.
Contribution
It presents a novel coupling of skeletons and cages, enabling combined deformation spaces and compatibility with existing skinning and cage deformation methods.
Findings
Enables real-time hybrid deformation combining skeletons and cages.
Expands deformation space beyond individual skeleton or cage methods.
Compatible with existing deformation tools and techniques.
Abstract
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles, high-end modeling packages do not allow for seamless integration of such control structures, thus inducing a considerable burden on the user to maintain them synchronized. In this paper, we propose a framework that seamlessly combines rigging skeletons and deformation cages, granting artists with a real-time deformation system that operates using any smooth combination of the two approaches. By coupling the deformation spaces of cages and skeletons, we access a much larger space, containing poses that are impossible to obtain by acting solely on a skeleton or a cage. Our method is oblivious to the specific techniques used to perform skinning and…
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