A Time-space Trade-off for Computing the Geodesic Center of a Simple Polygon
Pardis Kavand, Ali Mohades, Mohammad Reza Kazemi

TL;DR
This paper presents a new algorithm for finding the geodesic center of a simple polygon that balances time and space efficiency, especially under limited workspace conditions.
Contribution
It introduces a novel time-space trade-off algorithm for computing the geodesic center in simple polygons, improving efficiency with limited memory.
Findings
Expected time complexity of O((n^2/s) log^3 n) using current shortest path algorithms.
Uses O(s) space where s is between logarithmic and linear in n.
Applicable to polygons with up to n vertices.
Abstract
In this paper we study the problem of computing the geodesic center of a simple polygon when the available workspace is limited. For an -vertex simple polygon, we give a time-space trade-off algorithm that finds the geodesic center in expected time and uses additional words of space where , and is the time needed for constructing the shortest path tree of a given point inside a simple polygon, in depth-first order, with extra space. Applying the best current known time-space trade-off of Oh and Ahn (Algorithmica 2019) for shortest path tree, our algorithm runs in expected time.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · 3D Modeling in Geospatial Applications · Robotic Path Planning Algorithms
