Physics-Based Rendering for Improving Robustness to Rain
Shirsendu Sukanta Halder, Jean-Fran\c{c}ois Lalonde, Raoul de Charette

TL;DR
This paper introduces a physically-based rain rendering pipeline that realistically simulates rain in images, enabling the evaluation and improvement of computer vision algorithms under rainy conditions.
Contribution
We develop a novel rain rendering method based on physical simulation and photometric modeling, and demonstrate its effectiveness in enhancing the robustness of vision models against rain.
Findings
Our rain rendering is judged 40% more realistic than state-of-the-art.
Performance of detection and segmentation drops significantly in rainy conditions.
Refining models with our augmented data improves robustness by up to 15-35%.
Abstract
To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting and an accurate rain photometric modeling to augment images with arbitrary amount of realistic rain or fog. We validate our rendering with a user study, proving our rain is judged 40% more realistic that state-of-the-art. Using our generated weather augmented Kitti and Cityscapes dataset, we conduct a thorough evaluation of deep object detection and semantic segmentation algorithms and show that their performance decreases in degraded weather, on the order of 15% for object detection and 60% for semantic segmentation. Furthermore, we show refining existing networks with our augmented images improves the robustness of both object detection and semantic…
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