OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau, Vinicius, Zambaldi, Satyaki Upadhyay, Julien P\'erolat, Sriram Srinivasan, Finbarr, Timbers, Karl Tuyls, Shayegan Omidshafiei, Daniel Hennes, Dustin Morrill,, Paul Muller, Timo Ewalds, Ryan Faulkner, J\'anos Kram\'ar

TL;DR
OpenSpiel is a comprehensive framework that provides diverse environments and algorithms for research in reinforcement learning and game theory, supporting various game types and analysis tools.
Contribution
It introduces a unified, versatile platform for reinforcement learning research across multiple game types and includes tools for analyzing learning dynamics and evaluation metrics.
Findings
Supports a wide range of game types and environments
Includes tools for analyzing learning dynamics
Facilitates research in reinforcement learning and game theory
Abstract
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Algorithms and Applications
