Color Blending in Outdoor Optical See-through AR: The Effect of Real-world Backgrounds on User Interface Color
Joseph L. Gabbard, J. Edward Swan II, Adam Zarger

TL;DR
This study investigates how real-world outdoor backgrounds affect color blending in optical see-through AR displays, revealing significant impacts on UI color design and suggesting adaptive systems to mitigate these effects.
Contribution
It provides empirical evidence on color blending effects with real backgrounds and proposes adaptive AR systems to improve UI usability in outdoor environments.
Findings
Color blending effects are similar for real backgrounds and painted posters.
Current AR displays limit available UI color gamuts.
Background interactions can alter UI semantics and usability.
Abstract
It has been noted anecdotally and through a small number of formal studies that ambient lighting conditions and dynamic real-world backgrounds affect the usability of optical see-through augmented reality (AR) displays; especially so in outdoor environments. Our previous work examined these effects using painted posters as representative real-world backgrounds. In this paper, we present a study that employs an experimental testbed that allows AR graphics to be overlaid onto real-world backgrounds as well as painted posters. Our results indicate that color blending effects of physical materials as backgrounds are nearly the same as their corresponding poster backgrounds, even though the colors of each pair are only a metameric match. More importantly, our results suggest that given the current capabilities of optical see-through head-mounted displays (oHMDs), the implications are, at a…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Spatial Cognition and Navigation
