On VR Spatial Query for Dual Entangled Worlds
Shao-Heng Ko, Ying-Chun Lin, Hsu-Chao Lai, Wang-Chien Lee, De-Nian, Yang

TL;DR
This paper introduces a novel approach for spatial queries in VR that considers dual entangled worlds, optimizing pathfinding and navigation while maintaining immersion through a new approximation scheme.
Contribution
It formulates the DROP problem, proves its NP-hardness, and proposes DEWN, a polynomial-time approximation scheme for dual-world VR navigation and spatial queries.
Findings
DEWN outperforms baselines in smoothness and efficiency
Experimental results validate the effectiveness of the approach
User study confirms improved immersive experience
Abstract
With the rapid advent of Virtual Reality (VR) technology and virtual tour applications, there is a research need on spatial queries tailored for simultaneous movements in both the physical and virtual worlds. Traditional spatial queries, designed mainly for one world, do not consider the entangled dual worlds in VR. In this paper, we first investigate the fundamental shortest-path query in VR as the building block for spatial queries, aiming to avoid hitting boundaries and obstacles in the physical environment by leveraging Redirected Walking (RW) in Computer Graphics. Specifically, we first formulate Dual-world Redirected-walking Obstacle-free Path (DROP) to find the minimum-distance path in the virtual world, which is constrained by the RW cost in the physical world to ensure immersive experience in VR. We prove DROP is NP-hard and design a fully polynomial-time approximation scheme,…
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Taxonomy
TopicsData Management and Algorithms · Robotic Path Planning Algorithms · Video Surveillance and Tracking Methods
