Covering convex bodies and the Closest Vector Problem
M\'arton Nasz\'odi, Moritz Venzin

TL;DR
This paper introduces improved algorithms for the approximate closest vector problem in certain norms, leveraging geometric covering techniques and the modulus of smoothness to achieve faster runtimes.
Contribution
It provides new algorithms with better complexity for CVP in extrm{l}_p norms, extending covering bounds, and establishing a link between modulus of smoothness and lattice sparsification.
Findings
Faster algorithms for CVP in extrm{l}_p norms with improved runtime.
Upper bounds for covering convex bodies related to extrm{l}_p balls.
Connection between modulus of smoothness and lattice sparsification.
Abstract
We present algorithms for the -approximate version of the closest vector problem for certain norms. The currently fastest algorithm (Dadush and Kun 2016) for general norms has running time of . We improve this substantially in the following two cases. For -norms with (resp. ) fixed, we present an algorithm with a running time of (resp. ). This result is based on a geometric covering problem, that was introduced in the context of CVP by Eisenbrand et al.: How many convex bodies are needed to cover the ball of the norm such that, if scaled by two around their centroids, each one is contained in the -scaled homothet of the norm ball? We provide upper bounds for this problem by exploiting the \emph{modulus of smoothness} of the -balls. Applying a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPoint processes and geometric inequalities · Facility Location and Emergency Management · Computational Geometry and Mesh Generation
