TL;DR
This paper introduces CrazyAra, a neural network engine trained solely on human data for the crazyhouse chess variant, achieving superhuman performance with efficient methods and limited computational resources.
Contribution
It presents a novel neural network approach for crazyhouse, improving efficiency and performance without reinforcement learning, and demonstrates superhuman results against top players and engines.
Findings
Achieved 60.4% move prediction accuracy from human games.
Defeated the 2017 crazyhouse world champion Justin Tan.
Won against 12 of 13 participants in the Crazyhouse Computer Championships 2017.
Abstract
Deep neural networks have been successfully applied in learning the board games Go, chess and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero knowledge has been shown to yield impressive results, it is associated with high computationally costs especially for complex games. With this paper, we present CrazyAra which is a neural network based engine solely trained in supervised manner for the chess variant crazyhouse. Crazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo. Therefore, we focus on improving efficiency in multiple aspects while relying on low computational resources. These improvements include modifications in the neural network design and training configuration, the introduction of a data normalization step and a more sample efficient…
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