Agent-based simulator of dynamic flood-people interactions
Mohammad Shirvani, Georges Kesserwani, Paul Richmond

TL;DR
This paper introduces a GPU-accelerated agent-based simulator that models the complex interactions between floodwaters and people in crowded environments, aiding in evacuation planning and safety interventions.
Contribution
It presents a novel coupled hydrodynamic and pedestrian agent-based model implemented in FLAMEGPU, capable of simulating flood-people interactions in real-time for emergency planning.
Findings
Simulator accurately models flood and evacuation dynamics.
Effective in planning interventions like barriers.
Provides detailed spatiotemporal evacuation statistics.
Abstract
This paper presents a new simulator for dynamic modelling of interactions between flooding and people in crowded areas. The simulator is developed in FLAMEGPU (a Flexible Large scale Agent-based Modelling Environment for the GPU), which allows to model multiple agent interactions while benefitting from the speed-up of GPUs. Flooding variables including terrain data are represented by a hydrodynamic Agent-Based Model (ABM) that is based on a non-sequential implementation of a robust Finite Volume (FV) solver of the Shallow Water Equations (SWEs). People movements are represented by a pedestrian ABM adopting force-based walking rules. The hydrodynamic ABM is coupled to the pedestrian ABM according to risk-to-life thresholds reported by the UK Environment Agency (EA). A hypothetical case study of a crowded shopping centre is proposed and used to assess the dynamic coupling ability of the…
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