Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Bandit Feedback to Learn Families of Text-Based Adventure Games
Xusen Yin, Jonathan May

TL;DR
This paper introduces a method for training AI agents to learn families of text-based adventure games by combining curriculum learning, environment familiarization, and bandit-based exploration, leading to improved performance on unseen games.
Contribution
It presents a novel approach integrating curriculum learning, environment familiarization, and bandit feedback to enhance AI learning in text-based games, inspired by human learning strategies.
Findings
Agents outperform baselines on unseen games
Curriculum learning accelerates mastery of complex scenarios
Bandit exploration improves environment coverage
Abstract
We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g. cooking) and goal (e.g. prepare a meal from a recipe) but with different specifics; new instances of such games are relatively straightforward for humans to master after a brief exposure to the genre but have been curiously difficult for computer agents to learn. We find that the deep Q-learning strategies that have been successfully leveraged for superhuman performance in single-instance action video games can be applied to learn families of text video games when adopting simple strategies that correlate with human-like learning behavior. Specifically, we build agents that learn to tackle simple scenarios before more complex ones using curriculum learning, that familiarize themselves in an unfamiliar environment by navigating before…
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Taxonomy
TopicsArtificial Intelligence in Games
MethodsQ-Learning
