Convolutional Humanoid Animation via Deformation
John Kanji, David I. W. Levin

TL;DR
This paper introduces a deep learning method for generating humanoid animations from sparse keyframes without dense input, capable of handling various motion types with minimal data, broadening accessibility.
Contribution
The proposed approach uses a novel configuration manifold learning technique to interpolate motions between sparse keyframes, reducing data requirements and increasing applicability.
Findings
Can generate animations from a single YouTube video
Works for facial, full-body, and multi-character scenes
Requires no dense temporal input or motion assumptions
Abstract
In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of motion to be animated nor does it require dense temporal input to produce motion. Instead we generate new animations by interpolating between user chosen keyframes, arranged sparsely in time. Utilizing a novel configuration manifold learning approach we interpolate suitable motions between these keyframes. In contrast to previous methods, ours requires less data (animations can be generated from a single youtube video) and is broadly applicable to a wide range of motions including facial motion, whole body motion and even scenes with multiple characters. These improvements serve to significantly reduce the difficulty in producing image-based animations of…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
