# Maps and Globes in Virtual Reality

**Authors:** Yalong Yang, Bernhard Jenny, Tim Dwyer, Kim Marriott, Haohui Chen and, Maxime Cordeil

arXiv: 1908.02088 · 2019-08-07

## TL;DR

This study compares four VR geographic visualization methods, finding that exocentric globes excel in distance and direction accuracy, with curved maps offering advantages over flat maps, and participants favoring exocentric globes.

## Contribution

The paper introduces a comprehensive comparison of VR geographic visualizations, highlighting the effectiveness of exocentric globes for spatial understanding in mixed reality.

## Key findings

- Exocentric globes are more accurate for distance and direction estimation.
- Flat and curved maps require more time for area comparison.
- Participants preferred exocentric globes overall.

## Abstract

This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); (c) an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto a section of a sphere which curves around the user. In all four visualisations the geographic centre can be smoothly adjusted with a standard handheld VR controller and the user, through a head-tracked headset, can physically move around the visualisation. For distance comparison, exocentric globe is more accurate than egocentric globe and flat map. For area comparison, more time is required with exocentric and egocentric globes than with flat and curved maps. For direction estimation, the exocentric globe is more accurate and faster than the other visual presentations. Our study participants had a weak preference for the exocentric globe. Generally, the curved map had benefits over the flat map. In almost all cases the egocentric globe was found to be the least effective visualisation. Overall, our results provide support for the use of exocentric globes for geographic visualisation in mixed-reality.

## Full text

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## Figures

14 figures with captions in the complete paper: https://tomesphere.com/paper/1908.02088/full.md

## References

46 references — full list in the complete paper: https://tomesphere.com/paper/1908.02088/full.md

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Source: https://tomesphere.com/paper/1908.02088