# Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes   Using Hardware Accelerated Ray Tracing

**Authors:** Nathan Morrical, Will Usher, Ingo Wald, Valerio Pascucci

arXiv: 1908.01906 · 2019-08-07

## TL;DR

This paper presents a hardware-accelerated ray tracing method that efficiently skips empty space and adaptively samples unstructured meshes, significantly reducing rendering time compared to traditional ray marching techniques.

## Contribution

It introduces a novel combination of coarse spatial acceleration and hardware acceleration for efficient rendering of unstructured meshes.

## Key findings

- Up to 7x faster rendering performance.
- Effective empty space skipping and adaptive sampling.
- Outperforms existing ray marching methods.

## Abstract

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little attention. In this paper, we introduce a method for rendering unstructured meshes using a combination of a coarse spatial acceleration structure and hardware-accelerated ray tracing. Our approach enables efficient empty space skipping and adaptive sampling of unstructured meshes, and outperforms a reference ray marcher by up to 7x.

## Full text

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## Figures

24 figures with captions in the complete paper: https://tomesphere.com/paper/1908.01906/full.md

## References

35 references — full list in the complete paper: https://tomesphere.com/paper/1908.01906/full.md

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Source: https://tomesphere.com/paper/1908.01906