Value-based distance between the information structures
Marcin P\k{e}ski, Fabien Gensbittel (TSE), J\'er\^ome Renault (TSE)

TL;DR
This paper introduces a new metric for measuring the distance between information structures based on their value differences in zero-sum games, providing insights into informational relationships and answering longstanding theoretical questions.
Contribution
It offers a tractable characterization of the value-based distance as the minimal distance between two polytopes and explores its implications for game theory and information economics.
Findings
Approximate knowledge is similar to approximate common knowledge in value-based distance.
The value-based distance does not have a compact completion, unlike the weak topology.
Answers a longstanding open problem by showing non-compactness of the space of information structures.
Abstract
We dene the distance between two information structures as the largest possible dierence in the value across all zero-sum games. We provide a tractable characterization of the distance, as the minimal distance between 2 polytopes. We use it to show various results about the relation between games and single-agent problems, the value of additional information, informational substitutes, complements, etc. We show that approximate knowledge is similar to approximate common knowledge with respect to the value-based distance. Nevertheless, contrary to the weak topology, the value-based distance does not have a compact completion: there exists a sequence of information structures, where players acquire more and more information, and > 0 such that any two elements of the sequence have distance at least . This result answers by the negative the second (and last unsolved) of…
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Game Theory and Voting Systems
