A Quantitative Study on Average Number of Spins of Two-Player Dreidel
Thotsaporn "Aek'' Thanatipanonda

TL;DR
This paper provides a precise approximation for the average number of spins in a simplified two-player Dreidel game and proposes a conjecture for the full game's average.
Contribution
It offers the first accurate approximation for the simplified game and introduces a conjecture for the more complex full version.
Findings
Accurate approximation for simplified game spins
Conjecture on full game average spins
Foundation for future rigorous analysis
Abstract
We give an excellent approximation of the average number of spins of a simplified version of a two-player version of the game Dreidel. We also make a conjecture on the average number of spins of the full version of the game.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Chaos-based Image/Signal Encryption · Sports Analytics and Performance
A Quantitative Study on Average Number of Spins of Two-Player Dreidel
Thotsaporn “Aek” Thanatipanonda
Science Division, Mahidol University International College
Nakornpathom, Thailand
(June 28, 2019)
Abstract
We give a high precision approximation of the average number of spins in a simplified version of a two-player version of the game Dreidel. We also make a conjecture on the average number of spins of the full version of the game.
1 Introduction
In 2006, Robinson and Vijay [1] showed that the average number of spins of the Dreidel with players where each player starts with nuts is . In this paper, we give a quantitative analysis of the average number of spins of a two-player simplified version of this game, where players start with and nuts, respectively.
Motivation: Gambler’s Ruin:
We will first motivate our work with a well known statistical concept, gambler’s ruin, which is interpreted in terms of a game that starts with a gambler who has zero chips. For each play, s/he could gain one chip or lose one chip with equal probability . The game continues until the gambler gains chips or loses chips. We are interested in the expected number of plays until the game ends.
Let be the expected number of plays until the game ends when the gambler initially has chips. The system of recurrence relations that satisfies is as follows:
[TABLE]
[TABLE]
The solution to this system is well known,
[TABLE]
i.e. [2]. This beautiful result is a cornerstone of probability models and is the source of inspiration for our research problem.
2 Analysis of Simplified Dreidel
A Dreidel is a four-sided spinning top, and the game associated with it is played during the Jewish holiday of Hanukkah. Each side of the Dreidel bears a letter of the Hebrew alphabet: gimel, hay, nun and shin. This is an -player pot game where player begins with nuts, contributing or taking away nuts from the pot as the game progresses. At the start of the game, everyone donates one nut to the pot and takes their turn to spin the Dreidel. The player who spins the Dreidel takes a certain action depending on how the Dreidel lands:
- •
Gimel: Player takes the whole pot, after which everyone donates one nut to the pot and then the next person spins.
- •
Hay: Player takes the smaller half of the pot and the next person spins.
- •
Nun: Player takes and gives nothing and the next person spins.
- •
Shin: Player gives one nut to the pot and the next person spins.
The game ends when one person has all of the nuts in their possession.
We consider the simplest non-trivial version where two players spin with only two outcomes: Gimel (player takes the whole pot) and Shin (player gives one to the pot), and we answer the question of how long the game will last if the two players start with and nuts, respectively.
Let denote the average number of spins until the game ends where the first player has nuts, the second player has nuts, and nuts are in the pot. We can derive the following recurrences for the simplified game:
[TABLE]
Example. Some values of when are
[TABLE]
[TABLE]
[TABLE]
Experimental Math in Action:
We are interested in the average number of spins until the game ends,
[TABLE]
It would be too much to ask for an exact formula for because we can see that the recurrence (2) is quite complicated. The best we could hope for is a good approximation of it. The first thing that comes to mind is to compare with the result of gambler’s ruin (i.e., see (1)). It is reasonably safe to guess that for .
After experimenting with different values of , we see that the sequence
[TABLE]
quickly converges to a constant for each A similar thing happens for
[TABLE]
This implies that
[TABLE]
In other words,
[TABLE]
or
[TABLE]
As a consequence, we learn that is almost linear in both and . must be of the form
[TABLE]
where is some small error in which we shall see that it is exponentially small in and , i.e. the leading terms are and This is a fairly nice observation, but how could we prove it rigorously?
Symbolic Computation in Action:
Since we are only interested in (in the situation where ), we will rewrite the system of equations (2) recursively in terms of only.
Example:
[TABLE]
The process appears to get out of hand pretty quickly. But we can sort and check these relations with the actual values using the computer. As a result, we obtain
[TABLE]
The first sum comes from both players landing on shin (pay one) until one of them runs out of nuts. The second/third sum comes from the first/second player landing on gimel (takes the whole pot) respectively for the first time.
The Guess and Check Method:
So far so good! Equation (Key) is the key! We simply plug in the conjectured equation (3) into (Key). We consider two different cases according to the upper limits of the sums: case 1: , case 2:
Indeed, with the help of Maple, the conjectured polynomial for fits (Key), where the terms with and have been ignored. All of these cases produce the same solution where and and there are no restrictions on and .
The Approximation of :
The two free variables and could be approximated using the least squares method. In principle, we should work on the two cases separately. However, doing it all at once gives a very nice approximation, so we choose to do it this way. We use the least squares method over the values of where to obtain
[TABLE]
in which
[TABLE]
and
[TABLE]
This approximation is astonishing, for example,
The approximation of !:
We don’t only have a good approximation for every starting position but also a good approximation for every position!! For any numbers of nuts and , we notice that the sequence
[TABLE]
converges to a constant. Moreover these constants are linear in and i.e.
[TABLE]
By combining these two ideas i.e. (4) and (5), it is reasonable to set up the solution form of as
[TABLE]
This is a nice idea! But how can we prove it? We make use of the original recurrence relation
[TABLE]
Plug in (GOOD GUESS) on both sides and equate the coefficients of and the constant term. The conjectured equation fits. We obtain that and The final solution is
[TABLE]
where and were defined earlier. We stress that the approximation works better for large and .
The Main Conjecture:
After successfully finding a good solution to the simplified Dreidel game, it is natural to try to see whether the same method works for the full version (that is, where all four outcomes can occur). Let us denote the average number of spins for the full version by We notice that each of the sequences
[TABLE]
and
[TABLE]
converge to constants as before. Therefore, the same technique should work once we figure out relations similar to (Key). For now, we only conjecture how long the Dreidel game lasts and denote
Conjecture 1** (Dreidel conjecture).**
[TABLE]
We obtain by the least-squares method on This function agrees with Zeilberger [3], if we let The approximation also comes with incredible accuracy, for example
For a practical perspective, we may assume that it takes 10 seconds per play, if both players start with 10 nuts, an average game will last 28.10 minutes. And if both players start with 15 nuts, an average game will last 69.33 minutes.
The reference list from the paper itself. Each links out to its DOI / PubMed record.
- 1[1] T. Robinson, S. Vijay, Dreidel Lasts O ( N 2 ) 𝑂 superscript 𝑁 2 O(N^{2}) Spins , Advances in Applied Mathematics 36, 85–94, 2006.
- 2[2] Sheldon M. Ross, Introduction to Probability Models , Academic Press, sixth edition, 1997.
- 3[3] D. Zeilberger, Does Dreidel Last O(NUTS**2) Spins? , The Personal Journal of Shalosh B. Ekhad and Doron Zeilberger, Kislev 30, 5760.
