# A system for efficient 3D printed stop-motion face animation

**Authors:** Rinat Abdrashitov, Alec Jacobson, Karan Singh

arXiv: 1907.10163 · 2019-07-25

## TL;DR

This paper introduces a novel system that converts computer-animated facial sequences into optimized sets of 3D printed parts for efficient stop-motion animation, reducing time and costs.

## Contribution

It presents an innovative algorithm for segmenting and optimizing 3D facial meshes into interchangeable parts tailored for 3D printing and assembly in stop-motion animation.

## Key findings

- Reduces 3D printing time and costs significantly.
- Produces high-fidelity facial animations with minimal deviation.
- Validated by professional animator critiques.

## Abstract

Computer animation in conjunction with 3D printing has the potential to positively impact traditional stop-motion animation. As 3D printing every frame of a computer animation is prohibitively slow and expensive, 3D printed stop-motion can only be viable if animations can be faithfully reproduced using a compact library of 3D printed and efficiently assemblable parts. We thus present the first system for processing computer animation sequences (typically faces) to produce an optimal set of replacement parts for use in 3D printed stop-motion animation. Given an input animation sequence of topology invariant deforming meshes, our problem is to output a library of replacement parts and per-animation-frame assignment of the parts, such that we maximally approximate the input animation, while minimizing the amount of 3D printing and assembly. Inspired by current stop-motion workflows, a user manually indicates which parts of the model are preferred for segmentation; then, we find curves with minimal deformation along which to segment the mesh. We then present a novel algorithm to zero out deformations along the segment boundaries, so that replacement sets for each part can be interchangeably and seamlessly assembled together. The part boundaries are designed to ease 3D printing and instrumentation for assembly. Each part is then independently optimized using a graph-cut technique to find a set of replacements, whose size can be user defined, or automatically computed to adhere to a printing budget or allowed deviation from the original animation. Our evaluation is threefold: we show results on a variety of facial animations, both digital and 3D printed, critiqued by a professional animator; we show the impact of various algorithmic parameters; and compare our results to naive solutions. Our approach can reduce the printing time and cost significantly for stop-motion animated films.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1907.10163/full.md

## Figures

21 figures with captions in the complete paper: https://tomesphere.com/paper/1907.10163/full.md

## References

55 references — full list in the complete paper: https://tomesphere.com/paper/1907.10163/full.md

---
Source: https://tomesphere.com/paper/1907.10163