# Managing Multiple Mobile Resources

**Authors:** Bj\"orn Feldkord, Till Knollmann, Manuel Malatyali, Friedhelm, Meyer auf der Heide

arXiv: 1907.09834 · 2019-07-24

## TL;DR

This paper extends the Mobile Server Problem to multiple servers in Euclidean space, showing inherent online algorithm limitations and proposing a competitive algorithm under locality and augmentation assumptions.

## Contribution

It introduces a new model with multiple mobile servers, analyzes the limitations of online algorithms, and presents a competitive algorithm under specific constraints.

## Key findings

- No online algorithm can have a constant competitive ratio without restrictions.
- Locality of requests enables the design of a bounded competitive online algorithm.
- The proposed algorithm simulates classical k-Page Migration algorithms with additional greedy moves.

## Abstract

We extend the Mobile Server Problem, introduced in SPAA'17, to a model where k identical mobile resources, here named servers, answer requests appearing at points in the Euclidean space. In order to reduce communication costs, the positions of the servers can be adapted by a limited distance m_s per round for each server. The costs are measured similar to the classical Page Migration Problem, i.e., answering a request induces costs proportional to the distance to the nearest server, and moving a server induces costs proportional to the distance multiplied with a weight D.   We show that, in our model, no online algorithm can have a constant competitive ratio, i.e., one which is independent of the input length n, even if an augmented moving distance of (1+\delta)m_s is allowed for the online algorithm. Therefore we investigate a restriction of the power of the adversary dictating the sequence of requests: We demand locality of requests, i.e., that consecutive requests come from points in the Euclidean space with distance bounded by some constant m_c. We show constant lower bounds on the competitiveness in this setting (independent of n, but dependent on k, m_s and m_c).   On the positive side, we present a deterministic online algorithm with bounded competitiveness when augmented moving distance and locality of requests is assumed. Our algorithm simulates any given algorithm for the classical k-Page Migration problem as guidance for its servers and extends it by a greedy move of one server in every round. The resulting competitive ratio is polynomial in the number of servers k, the ratio between m_c and m_s, the inverse of the augmentation factor 1/\delta and the competitive ratio of the simulated k-Page Migration algorithm.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1907.09834/full.md

## Figures

5 figures with captions in the complete paper: https://tomesphere.com/paper/1907.09834/full.md

## References

16 references — full list in the complete paper: https://tomesphere.com/paper/1907.09834/full.md

---
Source: https://tomesphere.com/paper/1907.09834