Totalitarian random Tug-of-War games in graphs
Marcos Ant\'on, Fernando Charro, Peiyong Wang

TL;DR
This paper introduces a novel variant of Tug-of-War games on graphs where one player can influence the game's rules, proving the existence of a game value and connecting it to Jensen's extremal equations and infinity harmonic functions.
Contribution
It develops a new game model with strategic rule choices, proving the existence of a value using advanced mathematical tools and linking it to key equations in harmonic analysis.
Findings
The game has a well-defined value.
The value is proven using comparison principles and viscosity solutions.
Connections to Jensen's extremal equations and infinity harmonic functions.
Abstract
In this work we discuss a random Tug-of-War game in graphs where one of the players has the power to decide at each turn whether to play a round of classical random Tug-of-War, or let the other player choose the new game position in exchange of a fixed payoff. We prove that this game has a value using a discrete comparison principle and viscosity tools, as well as probabilistic arguments. This game is related to Jensen's extremal equations, which have a key role in Jensen's celebrated proof of uniqueness of infinity harmonic functions.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGeometric Analysis and Curvature Flows · Geometry and complex manifolds · Game Theory and Voting Systems
