A Conceptually Well-Founded Characterization of Iterated Admissibility Using an "All I Know" Operator
Joseph Y. Halpern (Cornell University), Rafael Pass (Cornell, University)

TL;DR
This paper provides a new epistemic characterization of iterated admissibility using an "all I know" operator within LPSs, addressing Samuelson's concern about strategy consideration at higher levels.
Contribution
It introduces a characterization of IA with an "all I know" operator that accounts for Samuelson's concern, using LPSs and approximate belief notions.
Findings
Characterization of IA using "all I know" operator with LPSs.
Modification of the characterization with approximate belief to address Samuelson's concern.
Bridging the gap between probability structures and epistemic conditions for IA.
Abstract
Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (IA), also known as iterated deletion of weakly dominated strategies, where uncertainty is represented using LPSs (lexicographic probability sequences). Their characterization holds in a rich structure called a complete structure, where all types are possible. In earlier work, we gave a characterization of iterated admissibility using an "all I know" operator, that captures the intuition that "all the agent knows" is that agents satisfy the appropriate rationality assumptions. That characterization did not need complete structures and used probability structures, not LPSs. However, that characterization did not deal with Samuelson's conceptual concern regarding IA, namely, that at higher levels, players do not consider possible strategies that were used to justify their choice of…
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Taxonomy
TopicsEpistemology, Ethics, and Metaphysics · Experimental Behavioral Economics Studies · Logic, Reasoning, and Knowledge
A Conceptually Well-Founded Characterization of
Iterated Admissibility Using an “All I Know” Operator
Joseph Y. Halpern and Rafael Pass * Department of Computer Science*
Cornell University [email protected] [email protected]
Abstract
Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (IA), also known as iterated deletion of weakly dominated strategies, where uncertainty is represented using LPSs (lexicographic probability sequences). Their characterization holds in a rich structure called a complete structure, where all types are possible.
In earlier work, we gave a characterization of iterated admissibility using an “all I know” operator, that captures the intuition that “all the agent knows” is that agents satisfy the appropriate rationality assumptions. That characterization did not need complete structures and used probability structures, not LPSs. However, that characterization did not deal with Samuelson’s conceptual concern regarding IA, namely, that at higher levels, players do not consider possible strategies that were used to justify their choice of strategy at lower levels. In this paper, we give a characterization of IA using the all I know operator that does deal with Samuelson’s concern. However, it uses LPSs. We then show how to modify the characterization using notions of “approximate belief” and “approximately all I know” so as to deal with Samuelson’s concern while still working with probability structures.
1 Introduction
A strategy for player is admissible with respect to a set of strategy profiles if it is a best response to some belief of player that puts positive probability on all the strategy profiles in . That is, there is some probability on such that no strategy in gives player a higher expected utility than with respect to the beliefs . As Pearce 19 has shown, a strategy for player is admissible with respect to iff it is not weakly dominated; that is, there is no strategy for player that gives at least as high a payoff as no matter what strategy in the other players are using, and sometimes gives a higher payoff. It seems natural for a rational player not to play an inadmissible strategy. If we delete all strategy profiles from that involve an inadmissible strategy, we get a new set of strategy profiles. We can then consider which strategies are inadmissible with respect to , and iterate this process. This leads to the solution concept of iterated admissibility (IA) (also known as iterated deletion of weakly dominated strategies), one of the most studied solution concepts in normal-form games.
As Samuelson 21 pointed out, there is a conceptual problem when it comes to dealing with IA. As he says, “the process appears to initially call for agents to assume that opponents may play any of their strategies but to subsequently assume that opponents will certainly not play some strategies.” Brandenburger, Friedenberg, and Keisler 5 (BFK from now on) resolve this paradox by assuming that strategies are not really eliminated. Rather, they assume that strategies that are weakly dominated occur with infinitesimal (but nonzero) probability. Formally, they capture this by using what they call a full-support LPS—lexicographically ordered probability sequence 3; 4. Recall that a lexicograpic probability space is a tuple , where is a -algebra over and are probability distributions on ; is an LPS. Intuitively, the first measure in the sequence , , is the most important one, followed by , , and so on. The full-support requirement says that the union of the supports of is . In this paper, for simplicity, we assume that all sets are measurable and keep implicit when we speak of an LPS.
BFK define a notion of belief that they call assumption, where an event is assumed in an LPS if is infinitely more likely than under , and is infinitely more likely than for events and if, for all and , there is some such that and if there exists such that , then there exists such that .111This definition of infinitely more likely is due to Blume, Brandenburger, and Dekel 3. BFK give a somewhat general definition that applies even if not all sets are meaurable. BFK also require that the measures in an LPS have disjoint supports. While we do not require this, our results would continue to hold with essentially no change in proof if we also imposed this requirement. We remark that the idea of requiring strategies that survive rounds of interated deletion to be infinitely more likely than strategies that survive only rounds of iterated deletion, used by BFK, goes back to Stahl 22. They then show that strategies that survive rounds of iterated deletion are exactly the ones played in states in a complete type structure where there is a th-order assumption of rationality; that is, everyone assumes that everyone assumes ( times) that everyone is rational. Complete type structures are particularly rich structures, where all types are possible. By considering LPSs with full support, BFK guarantee that strategies are not really eliminated; that is, no strategies are ever assigned probability 0. But full support in complete type structures also forces agents to ascribe positive probability to many other events; in particular, they must consider possible all beliefs that other agents could have about beliefs that other agents could have about strategies that an agent is using. The use of complete type structures also leads to other technical problems. For example, although common assumption of rationality (RCAR) (th-order assumption of rationality for all ) is consistent, BFK show that it cannot hold in a complete and continuous type structure.
There has been a great deal of follow-on work on IA. We briefly discuss some of the results here. With regard to the latter point, Keisler and Lee 15 show that RCAR is satisfiable in complete (but not continuous) type structure. In their construction, the structure depends on the game; Lee 16 provides a general game-independent construction. Yang 23 defines a notion of weak assumption that, as the name suggests, is weaker than assumption, and shows that common weak assumption of rationality is satisfiable in continuous type structures. Catonini and de Vito 7 point out that the full-support condition depends crucially on the topology of the type space; they replace the full-support condition by what they call cautiousness, which requires only that all strategy profiles are considered possible, and provide a characterization of IA in complete type spaces using a notion of common cautious belief in rationality. Finally, Perea 20, using the same notion of cautiousness as Catonini and de Vito, provides a characterization of IA using his version of common assumption of rationality. Perea does not need to consider complete type spaces; indeed, he shows that his notion of common assumption of rationality is satisfied even in finite spaces.
In earlier work 12, we provided a characterization of IA using an “all I know” operator. Roughly speaking, instead of assuming only that agents know (or assume) that all other agents satisfy appropriate levels of rationality, we assume that “all the agents know” is that the other agents satisfy the appropriate rationality assumptions. We
formalized this notion by requiring that the agent ascribes positive probability to all formulas of some language that are consistent with his rationality assumptions. (This admittedly fuzzy description is made precise in Section 3.) We show that the formula that, roughly speaking, says that “all that players know with respect to language is that all that players know with respect to ( times) is that all players are rational” characterizes levels of iterated deletion of weakly dominated strategies, both in the case that just describes the set of possible strategies played and in the case that describes, not only players’ strategies, but also players’ beliefs about what strategies other players are using (including higher-order beliefs about other players beliefs). That is, we show that if the formula (for these two choices of ) holds at some state in an arbitrary model, then the strategies used at that state survive rounds of iterated deletion. Conversely, if a strategy survives rounds of iterated deletion, then there is a state in some model where holds and strategy is played. If the language just talks about strategies, then we can take to be finite; we do not need to work with complete type structures to characterize IA. When we consider the language of strategies, “all I know” can be viewed as roughly analogous to Catonini and de Vito’s 7 notion of cautiousness. On the other hand, if talks about strategies and beliefs, then the structures we use are essentially complete type structures.
The problem with this characterization of IA is that the formula says that players ascribe positive probability to all and only the strategies of other players that survive rounds of iterated deletion. Thus, while it does provide an elegant characterization of IA, it does not deal with Samuelson’s concern that, at higher levels, players do not consider possible strategies that were used to justify their choice of strategy at lower levels. In this paper we give a characterization using an “all I know” operator in the spirit of our earlier characterization, but that does enforce a full-support condition, at least for strategies.
To do this, we use a generalized belief operator. Roughly speaking, says that agent believes that is true, but if it not, then is true, and if neither nor is true, then is true, and so on. Thus, with this generalized belief operator, describes not only his beliefs, but his “plan of retreat” in case his beliefs turn out to be false. There is an “all I know” operator that corresponds to this generalized belief operator in a natural way. The combination of the generalized belief operator and the corresponding “all I know” operator leads to a characterization of IA with a full-support requirement on strategies.
In our earlier work, we were able to use standard beliefs and represent uncertainty using standard probability. However, to give semantics to the generalized belief operator, we need LPSs (we could equally well use other approaches that can represent infinitesimal probability, like conditional probability spaces or nonstandard probability spaces. Just as with our earlier work (and unlike BFK), we do not need to use complete structures; indeed, it suffices to work with finite structures to get our characterization. Nor do we assume a priori that the LPS is a full-support LPS; the formula that characterizes IA forces any LPS that satisfies it to be a full-support LPS (at least with respect to strategies).
Although our new approach requires LPSs, it does lead to an arguably more elegant epistemic characterization that more directly deals with Samuelson’s concern (in much the same way that BFK’s approach does). That said, LPSs require agents to make very fine probability distinctions. In Section 5, we show how we can modify the new approach using notions of “approximate belief” and “approximately all I know” so as to deal with Samuelson’s concern while still allowing us to work with probability structures, rather than LPSs. Roughly speaking, our result says that a strategy for agent survives rounds of iterated deletion if it is played at a state where all agent approximately knows is that all other agents are -level rational, but if were to find out that they are not, then all approximately knows is that they are -level rational, and so on.
2 Probability Structures, Rationalizability, and
Admissibility
The material in this section is taken almost verbatim from our earlier paper 12.
We consider normal-form games with players. Given a (normal-form) -player game , let denote the strategies of player in , and let denote the utility function of player in . We omit the superscript when it is clear from context or irrelevant. Let . We restrict to finite games, so we assume that is finite. We further assume, without loss of generality (since the game is finite), that for each player , the range of is . Let be the language where we start with and the special primitive proposition and close off under modal operators and , for , conjunction, and negation. We think of as saying that, according to player , holds with probability 1, and as saying, accoding to , that holds with positive probability. As we shall see, is definable as if we make the appropriate measurability assumptions.
To reason about the game , we consider a class of probability structures corresponding to . A probability structure appropriate for is a tuple , where is a set of states; associates with each state a pure strategy profile in the game ; is a -algebra over ; and, for each player , associates with each state a probability distribution on . Intuitively, is the strategy profile used at state and is player ’s probability distribution at state . As is standard, we require that each player knows his strategy and his beliefs. Formally, we require that
for each strategy for player , , where denotes player ’s strategy in the strategy profile ; 2. 2.
; 3. 3.
for each probability measure on and player , ; and 4. 4.
.
The semantics is given as follows:
- •
(so is vacuously true).
- •
if is a best response, given player ’s beliefs on the strategies of other players induced by . That is, ’s expected utility with is at least as high as with any other strategy in , given ’s beliefs. (Because we restrict to appropriate structures, a player’s expected utility at a state is well defined, so we can talk about best responses.)
- •
if .
- •
iff and .
- •
if there exists a set such that and , where .
- •
if there exists a set such that and .
We say that is valid (for game ) if for all structures appropriate for game and all states in . We say that is satisfiable (for game ) if for some state in some structure appropriate for .
Note that here we do not assume that is measurable. Thus, we cannot take to mean that agent ascribes probability 1 to . Rather, we take it to mean that there is a set of probability 1 contained in . Put another way, we are requiring that the inner measure of is 1. Similarly, does not quite say that ascribes positive probability; rather, it says that the inner measure of is positive. Given a language (set of formulas) , is -measurable if is appropriate (for some game ) and for all formulas . It is easy to check that in an -measurable structure, means that ascribes probability 1 to , means that ascribes positive probability to , and is equivalent to .
Definition 2.1**.**
Strategy for player is weakly dominated by mixed strategy with respect to if for all and for some .
*Strategy for player survives rounds of iterated deletion of weakly dominated strategies if, for each player , there exists a sequence of sets of strategies for player such that and, if , then consists of the strategies in not weakly dominated by any mixed strategy with respect to , and . Strategy for player survives iterated deletion of weakly dominated strategies if it survives rounds of iterated deletion of weakly dominated strategies for all , that is, if . *
The following well-known result
connects weak dominance to best responses.
Proposition 2.2**.**
19*
A strategy for player is not weakly dominated by any mixed strategy with respect to iff there is a belief of player whose support is all of such that is a best response with respect to .*
3 The Earlier Characterization of IA
In this section, we review our earlier characterization of iterated admissibility, to set the stage for the new results. Again, the exposition is taken almost verbatim from our earlier paper.
For each player , define the formulas inductively by taking to be and to be an abbreviation of
[TABLE]
where is an abbreviation of .222We use similar abbreviations in the sequel without comment. That is, holds (i.e., player is -level rational) iff player is playing a best response to his beliefs, and he knows that all players are -level rational.
Thus, with these definitions, player is taken to be -level rational iff player is rational (i.e., playing a best response to his beliefs), and knows that all other player are -level rational.333We should perhaps say “believes” here rather than “knows”, since a player can be mistaken. We are deliberately blurring the subtle distinctions between “knowledge” and “belief” here. But what else do players know?
We want to consider a situation where, intuitively, all an agent knows about the other agents is that they satisfy the appropriate rationality assumptions. More precisely, we modify the formula to require that not only does player know that the players are -level rational, but this is the only thing that he knows about the other players. That is, we say that agent is -level rational if player is rational, he knows that the players are -level rational, and this is all player knows about the other players. We here use the phrase “all agent knows” in essentially the same sense that it is used by Levesque 17 and Halpern and Lakemeyer 11, but formalize it a bit differently. Roughly speaking, we interpret “all agent knows is ” as meaning that agent believes , and considers possible every formula about the other players that is consistent with . Thus, what “all I know” means is very sensitive to the choice of the language. To stress this point, we talk about “all I knows with respect to language ”.
To define the “all I know” operator, we use a modal operator that characterizes consistency, which is defined as follows:
- •
iff there is some structure appropriate for and state such that .
Intuitively, is true if there is some state and structure where is true; that is, if is satisfiable. Note that if is true at some state, then it is true at all states in all structures. Define (read “all agent knows with respect to the language ”) to be an abbreviation of
[TABLE]
In this paper, we focus on just one of the languages considered in our earlier paper, whose formulas can talk about strategies (but not beliefs) of the players.
Define the primitive proposition as follows:
- •
iff .
Let be an abbreviation of , and let be an abbreviation of . Intuitively, iff , and if, at , the players other than are playing strategy profile . Let be the language whose only formulas are (Boolean combinations of) formulas of the form , , . Let consist of just the formulas of the form , and let . Again, we omit the parenthetical when it is clear from context or irrelevant.
The sense in which a player is rational when playing a strategy that survives iterated deletion is captured by the formulas , which are defined inductively by taking to be and to be an abbreviation of
[TABLE]
where (read “player plays a strategy consistent with -level rationality”) is an abbreviation of . That is, holds (i.e., player is -level rational) iff player is rational, believes that he is playing a strategy that is consistent with -level rationality, knows that other players are -level rational, and that is all player knows about the strategies of the other players.
By expanding the modal operator , it easily follows that implies . an easy induction on then shows that implies . But requires more; it requires player to assign positive probability to each strategy profile for the other players that is compatible with (i.e., with level- rationality).
As shown in our earlier paper 12, the formula characterizes strategies that survive iterated deletion of weakly dominated strategies.
Theorem 1**.**
The following are equivalent:
- (a)
*the strategy for player survives rounds of iterated deletion of weakly dominated strategies in game ; *
- (b)
*there exists an -measurable structure appropriate for and a state in such that and ; *
- (c)
there exists a structure appropriate for and a state in such that and .
In addition, if , then there is a finite structure such that , , , and for all states , .
4 The new characterization of IA
In our earlier characterization of IA, in a state where holds, player does not consider all strategies possible, but only the ones consistent with the appropriate level of rationality. That is, because of the conjunct in , player ascribes positive probability only to strategies consistent with -level rationality. This means that the characterization of the earlier paper does not address Samuelson’s concern. More specifically, it does not provide an epistemic explanation for why, at higher levels, players do not consider possible strategies that were used to justify their choice of strategy at lower levels; it just assumes that they do. We deal with this
problem in our new characterization of IA. The new characterization forces the agent to ascribe positive probability to all strategies, and thus can be viewed as forcing a full-support requirement, at the level of strategies. As a first step to getting this characterization, we introduce a notion of generalized belief, which may be of independent interest. Specifically, we consider formulas of the form . As we said in the introduction, this formula can be read “agent believes that is true, but if it not, then is true, and if neither nor is true, then is true, …, and if none of is true, then is true. We give semantics to such formulas in an LPS .444There is nothing special about the use of LPSs here. Battigalli and Sinischalchi use conditional probability systems to define their notion of strong belief, and we could equally well use conditional probability systems here. We could also easily use nonstandard probability measures. Readers familiar with these representations of uncertainty (see [10] for an overview) should have no difficulty giving analogues of our semantic definitions using these alternative approaches. To give semantics to generalized belief, we use LPS structures, that is, structures of the form , where now associates with each state an LPS. To define the semantics of the generalized belief operator, we need to recall the definition of conditioning in LPSs [3]. For simplicity, we restrict our attention to structures where is finite and consists of all the subsets of ; that is, every set is measurable; we refer to such structures as fully measurable. Given a measurable set and , define
[TABLE]
where is the subsequence of all indices for which the probability of is positive. Formally, and, if has been defined and there exists an index such that and , then . Note that is undefined if (i.e., for ) and that the length of the sequence depends on . If , then we write to denote , the conditional probability according to the first probability measure in the LPS . If and , then
[TABLE]
That is, gets probability 1 at the top level, get probability 1 at the top level conditional on being false, and so on. (The first requirement, that , ensures that all the conditional probabilities are well defined.) There is also a corresponding “all I know” operator, , which again is taken with respect to a language , defined as follows:
[TABLE]
It is easy to see that the new definition is identical to the earlier definition. The generalized version requires all formulas consistent with to have positive probability at the top level and, in addition, for , all formulas consistent with must have positive probability at the top level conditional on . Before going on, we briefly review how best response is defined in LPS structures. Since player ’s beliefs at a state are defined by an LPS , we take the expected utility associated with ’s strategy at to be a tuple , where is the expected utility of with respect to probability . We can then compare two expected utilities lexicographically: if there exists a such that , …, , and . With this definition, we can still take to hold at if is a best response, given ’s about the strategies of other players at . We can now define the formulas (the stands for “generalized”) inductively by taking to be and to be an abbreviation of
[TABLE]
That is, all agent knows is that the other agents are -level rational, but if they are not, then are -level rational, and if they are not, they are -level rational, and so on.
Theorem 2**.**
The following are equivalent:
- (a)
the strategy for player survives rounds of iterated deletion of weakly dominated strategies in ;
- (b)
there exists a fully measurable LPS structure appropriate for and a state in such that and .555It follows from the proof that we can take all the LPSs in to have length .
*In addition, if , then there is a fully measurable LPS structure such that , , , and for all states , . The proof of this and other results can be found in the full paper. However, we mention here one of the key propositions used in proving the theorem, since it also gives some intuition for the operator and will allow us to compare our results to those of others. Suppose that is a model appropriate for a game , , and . Part (a) of the proposition says that player satisfies cautiousness under in the sense of Catonini and de Vito \citeyearCD16 and Perea \citeyearPerea12: for all strategy profiles , we have . Part (b) says that, if there are at least two players not all of whose strategies survive iterated deletion, then the formulas for , are mutually exclusive. Part (c) says that for all , strategy profiles compatible with are infinitely more likely those not compatible with under . But our sense of “infinitely more likely than” is weaker than that of Blume, Brandenburger, and Dekel \citeyearBBD1, and closer in spirit to that of Lo \citeyearLo99. Formally, we use the notion of domination, where event -dominates , written , if (where we take ). *
Proposition 4.1**.**
Suppose that is an appropriate model for game , , and .
- (a)
*For all strategy profiles , we have . *
- (b)
*If for at least two players , then . *
- (c)
If , then , where is an abbreviation of the formula (so is ). Moreover, for all and strategy profiles and , if , and , then .
It follows from part (b) that if some strategies of at least two players are weakly dominated, then the analogue of common assumption of rationality cannot hold. There is no state where holds for all ; indeed, there is not even a state where holds for all sufficiently large . (The same comment applies to the operators used in Theorem 1.) By way of contrast, Catonini and de Vito \citeyearCD16 and Perea [20] show that their variants of common assumption do hold, while for BFK, -level assumption for all larger that some holds (but which it is depends on the game ). Unlike Catonini and DeVito and BFK, but like Perea, we are able to characterize IA using only finite structures. Perhaps the biggest difference between Perea’s characterization and ours is that we have different notions of caution. For Perea’s notion of -fold assumption of rationality to hold for player at a state , each strategy profile compatible with a -fold assumption of rationality must get positive probability (i.e., if , then for some ). On the other hand, if holds at , then for each strategy profile compatible with we have . The fact that we require rather than just for some will play an important role in the characterization of IA given in the next section that uses only standard probability. Perea’s approach does not lead to an obvious analogue of that result.
5 Using approximate belief and probability structures
*While the approach described in Section 4 deals with Samuelson’s concern, it does so by assuming that the agents’ beliefs are characterized by LPSs. Our earlier approach characterized IA using (standard) probability structures, but did not deal with Samuelson’s concerns. We now show that we can characterize IA using standard probability structures, while still dealing with Samuelson’s concern, by considering approximate belief in an appropriate sense.
We start with a quantitative analogues of the belief operators and also define a conditional belief operators. Just as we did in the previous section, for simplicity, we restrict our attention to fully measurable structures. If is a fully measurable probability structure, then*
- •
* if , and if ,*
- •
* if and , and analogously for .*
That is, means that player is “almost certain” that holds—* assigns probability at least to holding—and means that if learns that holds, then is almost certain that holds. The analogous “all I approximately know” operator, , takes two parameters, and . As with the approximate belief operator , the tells us how close to 1 agent ’s beliefs have to be. The gives us a lower bound on how likely each formula in consistent with what is believed must be. Again, we also consider a conditional version of the operator. Define (read “all agent approximately knows with respect to is ”) to be an abbreviation for*
[TABLE]
and define (read “if agent were to find out that holds, then all agent approximately knows with respect to is ”) to be an abbreviation for
[TABLE]
Finally, let be an abbreviation for
[TABLE]
To relate this definition to the definition in LPS structures, let be an abbreviation for
[TABLE]
Note that
[TABLE]
Thus, really is the “approximate” analogue of . We now define the formulas in exactly the same way as except that we replace the LPS-based operator with . In more detail, define to be , and to be an abbreviation of
[TABLE]
*That is, all agent approximately knows is that all other agents are -level rational, but if were to find out that they are not, then all approximately knows is that they are -level rational and so on. *
Theorem 3**.**
For all finite games and all sufficiently small , there exists some such that the following are equivalent:
- (a)
*the strategy for player survives rounds of iterated deletion of weakly dominated strategies in ; *
- (b)
there exists a fully measurable structure appropriate for and a state in such that and .
*In addition, if , then for all sufficiently small , there exists some and a fully measurable structure such that , , , and for all states , we have .666How small has to be depends only on the game. Although the choice of depends on the choice of , plays no role in the construction of (which is why we did not write ).
6 Discussion
We have used the “all I know” operator introduced in our earlier paper to provide an epistemic characterization of IA that deals with Samuelson’s conceptual concerns. We actually provided two characterizations, one in LPS structures and one in probability structures. The former uses a generalized belief operator, while the latter uses a generalized approximate belief operator. These operators may be of independent interest. For example, a logic with a generalized belief operator may be an appropriate logic in which to describe belief revision **[2, 14]** and iterated belief revision **[8]**, since it allows us to describe how beliefs would be revised. It clearly has deep connections with counterfactual reasoning as well. For example, in a logic of counterfactuals, a formula such as can be viewed as an abbreviation of , where is a counterfactual operator (see **[9]** for a discussion of and semantics for this standard operator); the formula can be expressed using counterfactuals in a similar way. It would of interest to axiomatize the logic of generalized belief. The more quantitative operator may also be of independent interest. Interestingly, in cognitive hierarchy theory (CHT) **[6]**, there are assumed to be different types of players: roughly speaking, level- players are assumed to be -level rational, and players assign probabilities to a player being of level-. Whereas in our characterization of IA, level-* players are assigned the highest probability, followed by level-, and so on, in CHT it is the other way around. In any case, having an operator like may allow a more realistic characterization of players beliefs than a purely qualitative generalized belief operator. Finally, while we have focused here only on IA, in other work [13], we have also used the notion of all I know to characterize Pearce’s notion of extensive-form rationalizability [19], a well-studied solution concept in extensive-form games that also involves iterated deletion. That characterization too used a variant of the formula, and thus does not address Samuelson’s concerns. Although we have not yet checked details, it seems that we should also be able to get a characterization of extensive-form rationalizability using the techniques of this paper. All this suggests that thinking in terms of an “all I know” operator and generalized belief may provide further insights into solution concepts.
Acknowledgements
*The first author is supported in part by NSF grants IIS-178108 and IIS-1703846, a grant from the Open Philanthropy Foundation, and ARO grant W911NF-17-1-0592. The second author is supported in part by NSF grant IIS-1703846.
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