A Retina-inspired Sampling Method for Visual Texture Reconstruction
Lin Zhu, Siwei Dong, Tiejun Huang, Yonghong Tian

TL;DR
This paper presents a retina-inspired sampling method using asynchronous spikes for visual texture reconstruction, enabling high-speed, flexible scene visualization surpassing traditional cameras and DVS.
Contribution
The proposed fovea-like sampling method uniquely reconstructs textures from spike data, improving image quality and flexibility in real-time vision applications.
Findings
Achieves better image quality than conventional cameras and DVS
Supports high-speed motion and stationary scene reconstruction
Offers higher flexibility for machine vision applications
Abstract
Conventional frame-based camera is not able to meet the demand of rapid reaction for real-time applications, while the emerging dynamic vision sensor (DVS) can realize high speed capturing for moving objects. However, to achieve visual texture reconstruction, DVS need extra information apart from the output spikes. This paper introduces a fovea-like sampling method inspired by the neuron signal processing in retina, which aims at visual texture reconstruction only taking advantage of the properties of spikes. In the proposed method, the pixels independently respond to the luminance changes with temporal asynchronous spikes. Analyzing the arrivals of spikes makes it possible to restore the luminance information, enabling reconstructing the natural scene for visualization. Three decoding methods of spike stream for texture reconstruction are proposed for high-speed motion and stationary…
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Taxonomy
TopicsAdvanced Memory and Neural Computing · CCD and CMOS Imaging Sensors · Neural dynamics and brain function
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
